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Game mechanics

How it plays.

Every system Rockstar has shown, explained: the duo, the police, combat, cars, your look and your money. Each point is labeled by where it comes from.

Confirmed Named or described in Rockstar's own words.Seen Shown in Rockstar's screenshots or footage. Exact name or details not announced.Reported From press recaps of Rockstar's Extended Look gameplay video. Likely, not certain.

The duo

Jason & Lucia

Two protagonists, one story. When an easy score goes wrong, they're forced to rely on each other more than ever.

  • Confirmed

    Jason grew up around grifters, did a stint in the Army, and now works for drug runners in the Keys. Lucia learned to fight as soon as she could walk, did time in the Leonida Penitentiary, and wants only smart moves from here.

  • Reported

    You can switch between them in the open world and in the middle of missions, where each can handle a different objective.

  • Reported

    Switching is near-instant when they're close; when they're far apart the camera sweeps across the map, faster than GTA V's.

  • Reported

    Their relationship grows through time spent together: exploring, shopping, salons, exercise and robberies. It doesn't progress by itself.

  • Reported

    They can call and text, meet up, travel together, hold hands and open doors for each other. Recaps disagree on the payoff: one says there's no gameplay bonus, another that neglect can affect some missions.

  • Reported

    A criminal profile tracks your behavior. It isn't a binary honor meter: mission violence counts differently from pointless chaos, and even disposing of trash properly is noticed.

  • Reported

    Safehouses work more like Red Dead Redemption 2's camps: the characters follow routines, interact with the property and get visitors. You can eat, drink and watch TV there.

  • Reported

    Small acts feed the criminal profile: petting a dog shows an angel icon and a chime, a sign that good and bad choices are tracked.

  • Reported

    The switch HUD shows both portraits joined by a heart. A prompt lets the pair hold hands at certain moments, and their fridge holds food that refills health and other gauges.

Playing as Jason & Lucia

Police

Wanted level

The police hunt a description, not a dot on the map. What they know about you decides how hard they come.

  • Reported

    Crimes have to be witnessed by civilians or set off an alarm before police respond.

  • Reported

    Most recaps report a six-star wanted meter, up from GTA V's five. One recap says five stars; Rockstar hasn't said in writing.

  • Reported

    Hollow stars mean the police are searching but don't have a complete identification yet.

  • Reported

    Icons under the stars show what police know: your face, clothing, weapon and vehicle.

  • Reported

    Changing clothes or hair, wearing a mask or switching vehicles makes it harder for them to match you, and speeds up losing the heat.

  • Reported

    Police remember details of past crimes, and may already be waiting outside when you finish a robbery.

  • Reported

    Extra icons under the stars show what police know: CCTV footage, your clothes, a description, that you were seen as a couple, your vehicle, and that you are armed.

  • Reported

    Stars turn red when police have lost sight of your vehicle but you are still wanted. Switching from a car to a van made the vehicle icon disappear, and a mask kept some icons from showing.

How to lose the cops

Weapons

Combat

Weapons in GTA VI are confirmed by name, and combat looks tighter and more deliberate.

Weapons database

Driving

Vehicles

Cars are loot, getaways and a way of life. Every car has a security level and a resale value.

  • Confirmed

    Named so far: ’55 Vapid Stanier, ’95 Grotti Cheetah, Vapid Ganado, Dinka Enduro, Crest Kayak, Shitzu Squalo and ’67 Vapid Dominator Buggy, plus Rideout Customs and One-Eyed Willie's mod shops.

  • Reported

    Older cars open with a slim jim; luxury cars need a key cloner you unlock through progression. Smashing a window is faster but loud.

  • Reported

    Some cars carry trackers that make escapes harder, and damage lowers what a car is worth.

  • Reported

    You can own multiple vehicles; trunks hold weapons and spare outfits.

  • Reported

    Racing returns, on track and off: sports cars, dirt bikes, plus fanboats, jet skis and electric scooters to ride.

  • Reported

    Breaking into an older car uses a slim jim with a quick-time prompt, and the prompt also offers smashing the window. Working turn signals are shown, and highway signs say they are required in Leonida.

  • Reported

    Shooting out tyres can cause rollovers. Tow trucks, city tour buses, mobility and electric scooters, a jet ski, kayaks, airboats and the Lure Predator boat all appear.

Vehicles database

Style & body

Appearance

What you wear and how you live shows on Jason and Lucia, and the police notice.

Clothing database

Economy

Money & crime

Cash drives the story, and how you earn it is up to you.

  • Reported

    The story may require you to raise certain amounts before it moves on.

  • Reported

    Main cash sources: stealing and selling cars, robbing stores and bank jobs, plus protection work and deliveries.

  • Reported

    Robberies have trade-offs: blowing a safe is fast but damages valuables; finding the combination pays more.

  • Reported

    Fences take stolen goods, and different contacts deal in different things.

  • Confirmed

    Ultimate Edition: the Paradise Garage in Watson Bay has a secure drop for stolen goods to be fenced.

  • Reported

    Smaller robberies shown: a waffle house, a food mart and a jewelry store. The HUD shows two money figures, likely cash on hand and bank balance.

Making money early

Phone

Apps

Leonida runs on social media, and so does your phone.

Leonida

World & people

Six regions, from Vice City's neon to Mount Kalaga's backwoods, full of people who react to you.

  • Confirmed

    Six regions: Vice City, the Leonida Keys, Grassrivers, Port Gellhorn, Ambrosia and Mount Kalaga.

  • Confirmed

    Vice City spans Ocean Beach, Little Cuba, the Tisha-Wocka flea market and the VC Port, “the cruise ship capital of the world”.

  • Reported

    Vice City is around twice the size of Los Santos, and the whole map about three times RDR2's playable area.

  • Reported

    Contextual interactions: greet or taunt with your weapon holstered, defuse or provoke tense moments, and pet, scold or study animals. Wildlife you study is tracked.

  • Reported

    NPCs follow daily routines and confront you if you follow or eavesdrop on them too long.

  • Confirmed

    Activities shown by Rockstar: scuba diving and boat parties in the Keys, hunting, fishing, kayaking and off-road trails in Mount Kalaga, airboats in the Grassrivers.

  • Reported

    The minimap has a 3D view with buildings drawn along the streets.

  • Reported

    Side activities shown: backyard wrestling, basketball, scuba diving with an oxygen meter, gym workouts, GT circuit racing with 16 cars, a 12-vehicle off-road race mixing bikes, ATVs and trucks, base jumping, street racing with underglow, and a gun training facility.

  • Reported

    TV and ads shown include a Spanish-language network, Megamundo, with ads for Angstipan and a new burger chain, Chacey's.

Missions & activities

Story

People & places

Faces and spots spotted in the Extended Look. IGN's reading of the footage, so names and roles may change.

Still unknown

Not shown yet

These get filled in after launch, once they've been checked in the game.

Screenshots: Rockstar Games

  • Exact wanted-star count in writing from Rockstar
  • Vehicle and weapon stats and prices
  • How properties and businesses work
  • Mission count and chapter structure
  • Whether police vehicles can be stolen